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Episode 285:

Super Mario Bros: The Lost Levels (Part II)

00:00 / 01:04

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I dunno if Miyamoto was just in a bad mood or something, but The Lost Levels is probably his most sadistic creation to date. This game is like Mario Dark Souls.

And I don't know what it is about it, but I love it. I like tough platformers, I love Mario games, and this one cranks the difficulty up to about 50. It has to be the hardest (Nintendo published) Mario game ever made. And while it originally didn't make its way over here until Mario All-Stars on the SNES, the original version is available on Switch Online now. Both of them will fuck you up.

My guest this week, Bradley McCue, took one for the team and spent over a week plugging away at Lost Levels and fighting the urge to throw his controller to get ready for this podcast, and we have a pretty beefy convo about whether or not Lost Levels is good, too hard, and if it was the right call by Nintendo to not release it in North America back in the day (it was).

And before we RAGE, I put together another edition of the Infamous Intro!

This week, someone asks if it's wrong to play games on easy these days. Where do I stand on the Slay The Spire board game? And what classic series that HASN'T got the remake treatment yet do I want to see get it the most??

Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 NES tough games: Blaster Master, Fester's Quest, and Ghosts N Goblins.

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