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Episode 241:

Teenage Mutant Ninja Turtles III: Radical Rescue

00:00 / 01:04

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Two of my favourite things from my childhood are the GameBoy, and the Teenage Mutant Ninja Turtles. But I never had a chance to combine them until last year, when the Cowabunga Collection dropped and I finally had access to the trilogy of Game Boy TMNT games. Admittedly, the first 2 are 'meh', but TMNT III: Radical Rescue? That's a special little game, and a true hidden gem on the GB.

You start out playing as Michelangelo, and you have to proceed through a map, finding and rescuing Leo, Donnie, and Raph. Each of the turtles has a unique ability, and it makes the game into a metroidvania. As you find new turtles, their new abilities let you access new areas of the map. It's a little basic and small scale, but it doesn't mean it isn't a really rad idea. It's also tough as fuuuuck.

My resident Game Boy guru, Patrick, gave me a call this week, and we talked about what is not only the best TMNT game on Nintendo's first handheld system, but one of the best TMNT games ever made. It's all about Radical Rescue this week!

And before we get radical, I slap together another edition of the 'Remember The Game? Infamous Intro'!

This week, someone asks what would happen if Nintendo, PlayStation or Xbox got bought up by a competing company? Why do I dislike Resident Evil 3? And what's my favourite handheld console of all-time?

Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 of the Game Boy's best: Super Mario Land 2, Kirby's Dream Land 2, and Metroid II.

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