Gradient Ocean

Episode 68:

Sim City

#68 - Sim City
00:00 / 01:04

**Game talk starts at 12:40**

I can't believe how many people played this game back in the day. It's awesome, but it's also kinda nerdy, even by video game standards. It's slow, quiet, there's no bad guys (except the ridiculous crime rate that will inevitably plague your city). It doesn't seem like a game kids would be interested in. But man oh man, we were.

Almost everyone I knew that had an SNES had Sim City. The fact that it was a launch title for the Super Nintendo probably helps, because after Super Mario World, there weren't too many options. Sim City was my first trip into the simulation/city planning genre of video games, and I loved it. I played the hell out of this game. My brother and I would spend hours just staring at the TV, not even doing anything because we were out of money and waiting on our taxes to come through, and it was still a blast.

Sim City is responsible for sparking my love of this genre of video game, and it's funny because I still adore them today, but I rarely play them. As an adult in a fast moving adult world, I rarely have the time to just sit down and spend an hour designing a virtual city anymore. These types of games are endless, and when I get a gaming session in these days, I feel like I have to get closer to the end of a game to enjoy myself. Which is stupid. This game is fun, and that's all gaming should be. I wish Nintendo would re-release this game somewhere so we could dink around with it again...

It would be perfect on the Switch, in case you're reading this, Nintendo. PERFECT.

Anyway, Sim City is rad. My guest David Rae agrees. We didn't expect this episode to be as long as it was, but once we get rambling about sky-high crime rates, people whining about their taxes, and Bowser attacks, we couldn't stop. Enjoy this week's show!

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