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Back on Remember The Game? #81, Mark McCue and I reviewed Banjo-Kazooie. I'd never played it before, and when I was done with it, I said I thought it was better that Super Mario 64 (a statement I stand by today). We both agreed that we needed to get around to playing Banjo-Tooie, and then, like, 3 years passed. I knew we'd get to it eventually, but I wasn't sure when. And then a Patreon of the show by the name of Banjo (coincidence?) sponsored an episode, and said it's time. Play Banjo-Tooie. So I did. And hooooo boy, do I have a lot to say about it.
It takes the formula of the original game, and expands on it in a massive way. Bigger levels, more puzzles, and a long-ass cutscene to start the thing off. It's definitely more ambitious than the first game. Is it better? You'll have to listen to find out.
Show sponsor, Banjo, swings by to explain why this game is so damned near and dear to his heart. And then the Banjo to my Kazooie, Mark McCue himself, gives me a call and we take a deep dive into the fun, albeit somewhat controversial, Banjo-Tooie.
And before we get jiggie (see what I did there?), I slap together another edition of the 'Remember The Game? Infamous Intro'!
This week, someone asks how I feel about buying new games at full price. How excited am I about the TMNT: The Last Ronin game?? And how often do people complain about the Infamous Intro??
Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 Rare (developed) Nintendo 64 games: Diddy Kong Racing, Perfect Dark, and Conker's Bad Fur Day.