RC Pro-Am is not only one of my favourite games on the NES, but it's one of the best games in that iconic little grey box's library. And I'll be damned if I'm gonna sit here and let anyone say anything different. Fortunately, nobody seems to be.
The game is pretty basic. There's no real car customization, no multi-player, it only features one game mode, and there isn't even any in-game music, but none of that matters. You control a red car, you try to drive faster than blue, green and (cheating) yellow cars, and it's just a really fun experience. The game is over thirty years old, and I'll argue it's as playable today as it was back in the 80's.
My buddy Brad is my guest this week, and we talked about how less was more when it came to the NES sometimes, with RC Pro-Am being exhibit A for that argument. We also touched on the fact that this was the beginning of great things for RARE as a developer, and how I didn't realize "R.C" stood for "remote control" until about a week ago...
And before we talk about my incompetence, it's time for another edition of the 'Remember The Game Infamous Intro'!
This week, we talked about how some games are synonymous with their creators (Hideo Kojima, specifically), and whether or not that's a detriment to the games themselves. Someone asks how often I get "you should play _____" messages, and how I respond to them. And I share my initial thoughts on Metroid Dread (it's very, very good.)
PLUS, we have another round of 'Play One, Remake One, Erase One', featuring some retro racers - Super Off-Road, Uniracers, and Virtua Racing!
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