|Super Punch Out!! North American Release Date - September 14, 1994|
Episode #83 - Super Punch Out!!
I think the term "hero" is thrown around too loosely these days, but this week on the show I'm shouting out our Patreons, because they're God damned heroes.
I also explain why I don't cover games older than the NES on here (Atari, ColecoVision, etc). I talk about how nostalgia can drastically impact your opinion of an old video game. And finally, I rant about how a game should worry about being fun before it worries about it's frame rate, resolution, blah blah blah. Just make your game fun, nothing else matters!!!!
And after all that, my buddy Chris and I talk about Super Punch Out for the Super Nintendo, the (slightly) superior sequel to the legendary Mike Tyson's Punch Out on the NES. If you just want to hear about that, skip to 17:40.
And please, toss us a good review and a follow, would ya? We'll follow you back!
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Super Punch Out!! is one of the games I owned as a kid. And dare I say, it's the first game I mastered. I was 255-0 on my save file (the game maxes out there). I had the top times and scores for every boxer/circuit (including beating everyone in under 1:00). I knew this game like the back of my hand. And I never got sick of it.
I don't know if it's the graphics, the fact that I owned it, maybe the lower difficulty, whatever the reason, I like Super Punch Out!! better than Mike Tyson's Punch Out! on the NES. It's the better game, and I'll die on that hill. And even if you think the original game is better, you still have to admit the 16-bit adaption is pretty awesome. My buddy Chris agrees, and he's here this week to tell you all about it.
Also, fuck you, Super Macho Man.
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